Xbox CEO Asha Sharma at Fortune Brainstorm Tech 2026 in Aspen, Colo. Stuart Isett/FortuneMicrosoft’s Xbox gaming division announced on Monday that it would cut 3,200 jobs over the next year, along with five gaming studios.
Some 1,600 layoffs are effective immediately, as are plans to divest four studios: Compulsion Games, Double Fine Productions, Ninja Theory, and Undead Labs. (The first pair will return to management; the second pair will be sold to new owners.)
The additional cuts, plus the divestiture of a fifth studio, France’s Arkane, will come later, the company said.
In a memo, Xbox CEO Asha Sharma
called the changes “the most significant restructure in Xbox history.”
“Our business today is not healthy. We are operating at margins that are 3-10x lower than comparable platform and publishing businesses,” she wrote, adding: “Our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome.” Which, of course, didn’t pan out.
Tencent, Sony, Microsoft, and Nintendo are considered the gaming industry’s Big 4 in terms of market share. All are hurting. Xbox’s news comes mere weeks after Sony-owned
Bungie issued hundreds of layoffs of its own and reports indicated that
Tencent was winding down various investments in the category.
Why the collective bloodbath? A category-wide slump, for starters, offsetting the commercial peak (and M&A feeding frenzy, and hiring sprees, and…) that the gaming industry experienced in the wake of the Covid-19 pandemic. More recent trade tensions and a global memory shortage, painful for any player in the business of consumer electronics, haven’t helped for the companies who make consoles and handhelds.
At Xbox, it’s a race to right-size the business. “This year, we’ll invest as much in Xbox as we ever have,” Sharma wrote, “but we’ll invest with greater focus, greater discipline, and greater clarity.”
—AN